Offline Raid Protection
Offline Raid Protection (ORP) shields your base when nobody in your tribe is online. While it’s active on a weekday, your structures take 66% less damage (60% less in caves), your dinos take 90% less damage, and your turrets deal 3× damage (1.5× in caves). Protection kicks in 60 minutes after the last tribe member logs off. Offline-wiping is off the menu here.
How It Works
Section titled “How It Works”Your ORP is a protection bubble centred on a point you choose in your base. Everything inside is covered.
- Protection doesn’t switch on the moment you log out. When the last tribe member logs off, activation starts — it takes 60 minutes. Your tribe log shows “ORP activation has started”.
- If your tribe was raid-flagged when the last member logged off, activation is delayed by an extra 90 minutes. Logging off mid-raid does not save you.
- The moment any tribe member logs back in, the ORP deactivates — you’re online, you defend.
- While active, the bubble is visible as a coloured sphere, so raiders know your tribe is offline-protected — and you can check enemy bases the same way.
Setting It Up
Section titled “Setting It Up”Your ORP is a placeable structure. Craft the Lethal Protection shield from your engrams in your inventory, then place it where you want the bubble centred — the middle of your base. Only a tribe admin can set it (/setorp at the spot also works if you prefer chat).
Placement rules — the plugin refuses the spot if:
- You have fewer than 10 tribe structures around it — it protects a base, not a foundation spam.
- There are enemy structures too close — no parking your bubble on someone’s doorstep.
- The area has cave damage active, or the admins have blocked the area from the ORP system.
One ORP at a time — you must remove your old one (/removeorp) before placing a new one. Bases don’t share protection across maps, so each base needs its own ORP on its own map. And you can’t place, move or remove an ORP while raid-flagged.
ORP Commands
Section titled “ORP Commands”| Command | What it does |
|---|---|
/setorp |
Place your tribe’s ORP where you’re standing (tribe admin only) |
/showorp |
Shows your ORP bubble for a few minutes |
/removeorp |
Removes it so you can place it somewhere else |
/protection |
Checks your protection status and time |
/raid |
Checks the raid timer if you’re flagged |
/tribeid |
Shows your tribe ID |
What the Protection Does
Section titled “What the Protection Does”While your ORP is active on a weekday:
- Your structures take 66% less damage (cave structures 60% less)
- Your dinos take 90% less damage
- Your turrets deal 3× damage (cave turrets 1.5×)
Weekends Are Different
Section titled “Weekends Are Different”From Friday 6pm to Monday midnight (server time), the cluster runs weekend rules instead:
- Everything takes half damage — structures, dinos, the lot
- No turret damage boost
Weekends are when raiding is meant to happen. Weekday nights are for sleeping easy.
The Raid Flag
Section titled “The Raid Flag”When your base takes real damage from another tribe, your whole tribe is raid-flagged — and you’ll see it as a buff icon on your screen with the cooldown timer. While the flag is up:
- Shop, kit and sell commands are blocked.
- Transfers are blocked — no uploading or downloading characters, dinos or items to dodge the raid.
- Tek teleporters, transmitters and replicators are blocked, and you can’t place or pick up tek floors.
- Mass-dropping your loot is blocked — you can’t popcorn your boxes to deny the raiders.
- You can’t place, move or remove your ORP.
The flag clears 10 minutes after the damage stops. Check it with /raid.
Fighting in the Open Counts Too
Section titled “Fighting in the Open Counts Too”Damaging another player out in the world puts a World PvP flag on both of you — you’ll see the buff icon and timer on screen. Same blocks (shop, transfers, teleporters) for 30 minutes. You can’t tap someone and run to the obelisk.
Keep It Alive
Section titled “Keep It Alive”An ORP isn’t fit-and-forget:
- Log in regularly. If your whole tribe stays offline for around 10 days, the ORP decays and stops working — your tribe log will say so, and you’ll need to place a new one.
- On this cluster the ORP structure itself can’t be damaged by other players — nobody can shoot out your protection.
Good to Know
Section titled “Good to Know”- Protection stops damage, not visitors. Players can still walk around your base.
- Joining another tribe? Remove your ORP first — tribe merges are blocked while the joining player’s tribe has an ORP placed.
- Your tribe log records everything: activation started, activated, deactivated, structures destroyed inside the bubble, and decay warnings.
- Admins can grant a tribe temporary Raid Protection (100% structure damage reduction for a set number of hours) — you’d see it as a green bubble. That’s admin-granted only, case by case.
- Campfires and sleeping bags don’t count for raid flags or placement checks — they’re ignored by the protection system.